ThePac-Manepisode inSecret Levelis unlike anything fans of the IP would ever expect.
And so we gave that brief, but we never quite got there.
Petty, our head writer, who loves horror, he writes a lot.
He wrote the ‘Outlast Trials’ the game, and writes, obviously, film and television too.
And I think that sort of inspired his whole take on it.
Like, it was the hardest to crack a story for.
That was difficult development, easy execution.
And so that was easy.
Eventually, we got it there, but it just took longer than something like Pac-Man did.
Who, who was going to be in [the short].
Since it had more than one, it was just a little tricky one.
And then we had a few, like the Mega Man episode.
But it’s never easy.
Why Was the PlayStation Episode So Different?
Tim Miller: There were a few reasons.
That was part of the equation.
So there were certainly some issues around, like what IP or what characters and games we could get.
Anytime somebody says, Hey, let’s do something that’s different.
David, I perk up.
And I think that people don’t evenThere’s a God of War things in development.
And we just wanted to do something that was sort of just pure story-driven.
But it’s less commerce-driven and more story-driven, for sure.
He’s like, ‘Oh, my God, I could sell the fuck out of that.’
You know, that’s the difference.
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