Gran Turismo needed more CGI than one might initially expect.
When audiences think of a heavy special effects outing, movies likeThe AvengersorBlue Beetleprobably come to mind.
What tends to not make the list would be a movie likeGran Turismo.
However, looks can be deceiving.
While many audiences might not realize it immediately, the racing adventure was actuallya big VFX film:
…
This was a big VFX film…our hero car wasn’t going fast enough in certain scenes.
So we had to find plates and strategically CGI Jann’s car in certain scenes.
You know, not for whole races, but we had to strategically do that.
It was for speed and continuity based on Jann’s position in the race too.
It was for clarity, and aesthetically, I think it’s cool.
Where is he, and what does he need to do to win that race.'
I started putting them in a lot.
There’s a lot of it’s troubleshooting in the edit room!
I mean, we never heard from anybody to put more shots like that.
He always wanted emotion.
And we found those super cool and they were the parts that we got the most positive reactions from… And then we did it too much.
It’s affecting the emotional punch of the final pass in the Le Man race."
So we had to watch the film every Friday.
We put it in front of a lot audiences, like every two or three weeks.
And… we listened to the audiences.
Neill would use that info to curate the film.
And of course, Neill’s gut.
I watched ‘Days of Thunder’, ‘Ford v Ferrari’, ‘Le Mans’, and many more.
I aim to just see how they did it.

What story techniques to they use for exposition?
I see how they make certain beats land.
And I kind of learn from the paragons of editing out there who have done it before me.

Visual effects work is also very commonly used to help fill in a projects fictional world.
InGran Turismos case, it was paramount to making those races feel alive and like actual events.
Gran Turismois now playingin select theaters and will receive a proper wide release on August 25.

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